What hardware and software do you need to develop for iOS:
- A Mac computer. The lowest cost entry point is a Mac Mini which at the time of this writing is $699 new or $619 used on amazon.com. I use a MacBook Pro and it really is an awesome experience for developing.
- Xcode IDE. This can be purchased through the Mac App Store or if you sign up to be an Apple Developer and pay the $100 annual fee, you can get it free at the iPhone Development Center.
- A iOS device. Xcode contains a great iOS simulator for iPhone and iPad that works really well and will be enough for you to experiment with and lay the groundwork for your app. When you are getting serious about development you need to get a real device to make sure your app runs correctly.
iPhone Development Center
http://developer.apple.com/devcenter/ios/index.action
iPhone Application Development (iTunes U Course)
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=384233225
Developing Apps For iOS (iTunes U Course)
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=395605774
Good Objective C Language Book
http://www.amazon.com/Programming-Objective-C-2-0-Stephen-Kochan/dp/0321566157/ref=sr_1_1?ie=UTF8&qid=1303790312&sr=8-1
Good Book That Walks Through App Development
http://www.amazon.com/Head-First-iPhone-Development-Applications/dp/0596803540/ref=sr_1_2?ie=UTF8&s=books&qid=1303790456&sr=8-2
WWDC Session Videos:
Apple now posts all the WWDC sessions videos from their cool annual developer conference. All you have to do to view them is sign up to be an Apple Developer. You don't even have to pay the $100 annual developer fee to view them. I have viewed applicable sessions from 2010 and I am currently going through the 2011 sessions. These are great for learning new concepts and staying on top of what Apple will be bringing out in the future.
At some point you have to just dive in and start experimenting. A suggestion for getting started is to print out the first assignment walkthrough for the iTunes U Course listed above. It is a calculator app. The assignment gives you a complete walkthrough on how to build your user interface in XCode and the code behind it. I think it is a great start for diving into Apple's environment and objective C.
If you run into any additional resources worth adding, please feel free to comment them.
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